DEVLOG 2
just pretend there is some melodic techno playing in the background. or whatever intense/energetic music you want to listen to.
to be clear, this is a rhythm game, I just haven't done the music yet. But you take damage every 8 beats, and once I have music I will be able to adjust the pace of the damage timer to match the tempo of the music. For now the game is just operating at 120 bpm. I'm thinking I might do an endless scaling thing where the tempo just keeps increasing till you can't stay alive anymore
heres a rough list of the changes I made since last time:
- changed player health to 5 from 3
- added strobing colors in the background (they are synced to the nonexistent 120 bpm soundtrack)
- changed the way the camera follows the player for added visual challenge and migraine potential
- made the dash give you proper invulnerability
- refined the menus and UI slightly
still on my to-do list:
- Add varying enemy types
- Give the enemies attacks
- Add platforming hazards and challenges
- Experiment with procedural level generation
Files
Get Run Holly
Run Holly
Holly, run!
Status | In development |
Author | KHatGames |
Genre | Fighting, Platformer, Rhythm |
Tags | Casual, Indie, Pixel Art, Retro, Singleplayer |
More posts
- DEVLOG 1Aug 02, 2024
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